Serializable THREE.js Vector2

Hierarchy-Diagram

UML class diagram of Vector2
Legend
icon for a class in the UML class diagram class

Hierarchy

  • Vector2
    • Vector2

Constructors

  • Parameters

    • Optional x: number
    • Optional y: number

    Returns Vector2

Properties

height: number
isVector2: true
width: number
x: number
y: number

Methods

  • Iterating through a Vector2 instance will yield its components (x, y) in the corresponding order.

    Returns Iterator<number, any, undefined>

  • Adds v to this vector.

    Parameters

    • v: Vector2
    • Optional w: Vector2

    Returns this

  • Adds the scalar value s to this vector's x and y values.

    Parameters

    • s: number

    Returns this

  • Adds the multiple of v and s to this vector.

    Parameters

    • v: Vector2
    • s: number

    Returns this

  • Sets this vector to a + b.

    Parameters

    • a: Vector2
    • b: Vector2

    Returns this

  • computes the angle in radians with respect to the positive x-axis

    Returns number

  • Returns the angle between this vector and vector v in radians.

    Parameters

    • v: Vector2

    Returns number

  • Multiplies this vector (with an implicit 1 as the 3rd component) by m.

    Parameters

    • m: Matrix3

    Returns this

  • The x and y components of the vector are rounded up to the nearest integer value.

    Returns this

  • If this vector's x or y value is greater than the max vector's x or y value, it is replaced by the corresponding value. If this vector's x or y value is less than the min vector's x or y value, it is replaced by the corresponding value.

    Parameters

    • min: Vector2

      the minimum x and y values.

    • max: Vector2

      the maximum x and y values in the desired range.

    Returns this

  • If this vector's length is greater than the max value, it is replaced by the max value. If this vector's length is less than the min value, it is replaced by the min value.

    Parameters

    • min: number

      the minimum value the length will be clamped to.

    • max: number

      the maximum value the length will be clamped to.

    Returns this

  • If this vector's x or y values are greater than the max value, they are replaced by the max value. If this vector's x or y values are less than the min value, they are replaced by the min value.

    Parameters

    • min: number

      the minimum value the components will be clamped to.

    • max: number

      the maximum value the components will be clamped to.

    Returns this

  • Copies value of v to this vector.

    Parameters

    • v: Vector2

    Returns this

  • Computes cross product of this vector and v.

    Parameters

    • v: Vector2

    Returns number

  • Computes distance of this vector to v.

    Parameters

    • v: Vector2

    Returns number

  • Parameters

    • v: Vector2

    Returns number

    Deprecated

    Use .manhattanDistanceTo() instead.

  • Computes squared distance of this vector to v.

    Parameters

    • v: Vector2

    Returns number

  • Divides this vector by v.

    Parameters

    • v: Vector2

    Returns this

  • Divides this vector by scalar s. Set vector to ( 0, 0 ) if s == 0.

    Parameters

    • s: number

    Returns this

  • Computes dot product of this vector and v.

    Parameters

    • v: Vector2

    Returns number

  • Checks for strict equality of this vector and v.

    Parameters

    • v: Vector2

    Returns boolean

  • The components of the vector are rounded down to the nearest integer value.

    Returns this

  • Sets this vector's x and y value from the provided array or array-like.

    Parameters

    • array: number[] | ArrayLike<number>

      the source array or array-like.

    • Optional offset: number

      (optional) offset into the array. Default is 0.

    Returns this

  • Sets this vector's x and y values from the attribute.

    Parameters

    • attribute: BufferAttribute

      the source attribute.

    • index: number

      index in the attribute.

    Returns this

  • Gets a component of this vector.

    Parameters

    • index: number

    Returns number

  • Computes length of this vector.

    Returns number

  • Returns number

    Deprecated

    Use .manhattanLength() instead.

  • Computes squared length of this vector.

    Returns number

  • Linearly interpolates between this vector and v, where alpha is the distance along the line - alpha = 0 will be this vector, and alpha = 1 will be v.

    Parameters

    • v: Vector2

      vector to interpolate towards.

    • alpha: number

      interpolation factor in the closed interval [0, 1].

    Returns this

  • Sets this vector to be the vector linearly interpolated between v1 and v2 where alpha is the distance along the line connecting the two vectors - alpha = 0 will be v1, and alpha = 1 will be v2.

    Parameters

    • v1: Vector2

      the starting vector.

    • v2: Vector2

      vector to interpolate towards.

    • alpha: number

      interpolation factor in the closed interval [0, 1].

    Returns this

  • Computes the Manhattan length (distance) from this vector to the given vector v

    see Taxicab Geometry

    Parameters

    • v: Vector2

    Returns number

  • Computes the Manhattan length of this vector.

    see Taxicab Geometry

    Returns number

  • If this vector's x or y value is less than v's x or y value, replace that value with the corresponding max value.

    Parameters

    • v: Vector2

    Returns this

  • If this vector's x or y value is greater than v's x or y value, replace that value with the corresponding min value.

    Parameters

    • v: Vector2

    Returns this

  • Multiplies this vector by v.

    Parameters

    • v: Vector2

    Returns this

  • Multiplies this vector by scalar s.

    Parameters

    • scalar: number

    Returns this

  • Inverts this vector.

    Returns this

  • Normalizes this vector.

    Returns this

  • Sets this vector's x and y from Math.random

    Returns this

  • Rotates the vector around center by angle radians.

    Parameters

    • center: Vector2

      the point around which to rotate.

    • angle: number

      the angle to rotate, in radians.

    Returns this

  • The components of the vector are rounded to the nearest integer value.

    Returns this

  • The components of the vector are rounded towards zero (up if negative, down if positive) to an integer value.

    Returns this

  • Sets value of this vector.

    Parameters

    • x: number
    • y: number

    Returns this

  • Sets a component of this vector.

    Parameters

    • index: number
    • value: number

    Returns this

  • Normalizes this vector and multiplies it by l.

    Parameters

    • length: number

    Returns this

  • Sets the x and y values of this vector both equal to scalar.

    Parameters

    • scalar: number

    Returns this

  • Sets X component of this vector.

    Parameters

    • x: number

    Returns this

  • Sets Y component of this vector.

    Parameters

    • y: number

    Returns this

  • Subtracts v from this vector.

    Parameters

    • v: Vector2

    Returns this

  • Subtracts s from this vector's x and y components.

    Parameters

    • s: number

    Returns this

  • Sets this vector to a - b.

    Parameters

    • a: Vector2
    • b: Vector2

    Returns this

  • Returns an array [x, y], or copies x and y into the provided array.

    Parameters

    • Optional array: number[]

      (optional) array to store the vector to. If this is not provided, a new array will be created.

    • Optional offset: number

      (optional) optional offset into the array.

    Returns number[]

    The created or provided array.

  • Parameters

    • Optional array: Vector2Tuple
    • Optional offset: 0

    Returns Vector2Tuple

  • Copies x and y into the provided array-like.

    Parameters

    • array: ArrayLike<number>

      array-like to store the vector to.

    • Optional offset: number

      (optional) optional offset into the array.

    Returns ArrayLike<number>

    The provided array-like.